

Player = nil - Not required for ServerNotifications There is only one argument to pass, settingsTable (refer example for format) local ServerModule = require(game.ReplicatedStorage:WaitForChild("NotificationModule")) This option is to show the notification to all of the players in the server/game.

ServerModule:CreatePlayerNotification(settingsTable) There is only one argument to pass, settingsTable (refer to example for format)Įxample: local ServerModule = require(game.ReplicatedStorage:WaitForChild("NotificationModule")) This option is to show notification to a SPECIFIC player. Now, there are two options you can choose:

Once inserted into the game, move the Module to ReplicatedStorage.Īdd a script into ServerScriptService (This module is designed to work Server Sided) Go to Roblox Studio, go to the My Models tab from Toolbox and click on the module. Get the ModuleScript using this link (You have to get the model, you cannot require it since it has UI objects in it.) However, this module is still in Alpha stages and will have bugs and lack of features More features will be added in the future and bug fixes will be made. This module is also highly customizable and can be fully modified whenever you want. Notify+ can be extremely useful in games to notify people about upcoming events or just generally warning them for breaking rules etc. Customized color scheme of the notification GUI Default color scheme of the notification GUI Here are some images of the module in action! Notify+ is an open sourced Roblox module made by me, which can be useful in games for notifying players in the game.
